The Future of Multiplayer: Client-Side Prediction in PurrNet
Автор: Bobsi Tutorials
Загружено: 2025-08-16
Просмотров: 3962
Meet PurrDiction – PurrNet’s brand-new state-based client-side prediction system.
It makes multiplayer smooth, responsive, and competitively viable by predicting movement and interactions locally, then syncing seamlessly with the server.
With PurrDiction, you get:
Focus on the developer workflow
Full physics interactions synced across players
State-based rollback & correction for absolute accuracy
Lag-free, competitive gameplay that actually feels good
📥 Get PurrDiction: https://purrnet.gitbook.io/docs/tools...
🤝 Join the PurrNet Community: / discord
PurrNet Docs: https://purrnet.gitbook.io/
🎮 Join the Bobsi Discord: / discord
If you’re enjoying the series, don’t forget to like, comment, and subscribe—it helps a lot!
0:00 Intro
0:19 The problem with networking
0:36 How does prediction work?
2:15 Visualizing the logic
4:40 Working with CSP in PurrNet
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