South Park Lip Sync in Unreal Engine - Procedural facial animation for 2D characters - Tutorial
Автор: Fractured Fantasy
Загружено: 2021-10-12
Просмотров: 11314
Using Unreal Engine, Blender, Livelink and Oculus OVR lip sync I'll show you how you can import 2D characters from South Park (or other objects, like a Potato) and procedurally animate their mouth.
0:00 - Intro - Unreal Engine 4 or 5?
2:09 - What programs do you need?
6:18 - Getting 2D / 3D South Park models for Blender and Unreal Engine
8:11 - Starting in Blender - Navigation & cleaning up the model
11:44 - How to export a blender file (fbx) into Unreal Engine
17:53 - Fixing normals between Blender and Unreal Engine
23:20 - Understanding morph targets and blend shapes
26:00 - Using instanced materials, making them two sided
28:15 - How to animate cartoon mouths using Unreal Engine & Paper 2D
36:30 - Setting up the OVR Oculus lip sync plug-in with Unreal
38:50 - Adding lip sync and audio functionality in blueprints
40:45 - Converting MP3 audio to Wav using Audacity
43:43 - Unreal Engine Blueprints: How to use Visemes
59:26 - It's working. Eric Cartman lip sync.
1:00:00 - Animating a potato, South Park style
1:01:25 - Setting the project up for livelink
Patreon:
/ fracturedfantasy
Blender:
https://www.blender.org/
2D/3D Models:
https://blendswap.com/
Mouth Animations:
https://www.cleanpng.com/png-drawing-...
The Oculus OVR Lip Sync plug-in:
https://developer.oculus.com/document...
Setting up the OVR plug-in:
• Tutorial Part 1: Lip sync, text to speech ...
Cartman Sound files:
https://www.101soundboards.com/boards...
Audacity (For Audio conversion @ 40:35 )
https://www.audacityteam.org/
Setting up Apple ARKit & Livelink:
• Facial recognition in UE4 | How to setup L...
#comedycentral #southpark #unrealengine #virtualproduction #oculuslipsync #lipsync
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