4.5 Redundant Shield System: Explained & Testing | Shield Nerfs & Component Health & Performance
Автор: Cpt_Foxyloxy
Загружено: 2025-12-05
Просмотров: 2873
In this video we are going to check out the redundant shield system in the 4.5 PTU as well as the shield nerfs, and briefly test the component health and performance. Enjoy!
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Find us at: discord.gg/TheCUBE
Referral code: STAR-GJND-LD3N
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Star Citizen Alpha 4.5. PTU • [VERSION 4.5.0-PTU.10858979]
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00:00 intro
00:40 correction: shield nerf
01:39 redeemer shield nerf and analysis
03:20 redundant shield system explained
05:10 huge s1 stealth shield nerf
07:41 Super hornet MK II redundant shields
10:10 Asgard redundant shield testing
12:13 Retaliator redundant shield testing
14:00 A2 Hercules redundant shield testing
15:00 Component health and performance test
16:35 implications
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My PC Specs and Game Settings:
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• CPU: Intel Core i9-14900KF 2.4 GHz (underclocked)
• GPU: GeForce 4090 rtx
• RAM: 128G DDR5 5600
• Monitor: Dual Odyssey Ark 55'' 1st Gen
• Eye-Tracking: Tobii 5/Racker IR
• Flight Sticks: Left: STECS Throttle System - Max/VPC MongoosT-50CM3 Throttle
Right: Virpril Alpha Prime
• Foot pedal: USB TRIPLE FOOT SWITCH PEDAL
• Game Graphic Setting: Resolution: 3840 x 2160 / Quality: Very High / Max Cloud & Water
Film Grain Off / Motion Blur Off/ CA: 0 / Sharpen: 100 / D11 / DLSS
#Starcitizen #spacegames #videogames
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