Making perfect wheel animation in Maya in 4 minutes with expression editor (subs)
Автор: Ngexo Interactive
Загружено: 2021-08-13
Просмотров: 27174
You can use this expression in the expression editor.
pCylinder2.rotateX = pCube1.translateZ*11
The first one is the code to move wheels, the second one is the code to move the car. When the car is moving, the wheel turns in X axis. Ez!
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