Fallout 4 - Minutemen Highway Outpost & Junkyard at Finch Farm - Settlement Tour
Автор: Schmungis
Загружено: 2025-05-04
Просмотров: 2070
Tour of my Finch Farm settlement build in my current survival playthrough. All crafting components were collected during gameplay. Mods that affect settlement building include Horizon 1.8 (Desolation mode), Place Everywhere, Homemaker, Thematic & Practical, Port Royal, Settlement Supplies Extended, Creative Clutter, OCDecorator, A Little More Grounded, cVc Dead Wasteland, Zebrina's Workshop Devices and Placeable Camper.
Settlement background:
Finch Farm became allied with the Minutemen after an expedition to defeat the Forged raider gang at Saugus Ironworks and convince Jake Finch to re-join his family. Unfortunately Jake was killed by the Forged leader, Slag, after hesitating during his initiation.
But with the Forged cleared out of Saugus - and soon after the Gunners defeated by the Minutemen at their outpost at Hub City Auto Wreckers - Finch Farm became established as a Minutemen outpost. The highway above has become a strategic vantage point for surveillance of the North East Commonwealth, and the location has enabled expeditions into the Gunner controlled areas of Malden.
The alliance has also been beneficial for the Finch family. With the ironworks and wreckers cleared out, Abraham Finch has been able to safely scavenge scrap and equipment from each location and pursue his passion as a scrap worker. The family business is thriving with his wife Abigail running the distribution of shipments of scrap metals through the Minutemen supply lines, while their son Daniel runs the scavenged supplies store which is kept busy with passing caravans and traders.
Finch Farm has also become a frequent stop for synths that have escaped the Institute making their way to the synth refuge Acadia, in Far Harbor. While it is usually intended as a temporary stay before catching a ferry from Kingsport Lighthouse, many find themselves sticking around longer, earning food and a bed by working on the farm or helping out in the scrapyard. But for the synths that only need a quick stopover, the penthouse at "The Rogue Outlet" bar and inn will always be available.
00:00 South Gate Entrance
00:42 Power station & Scrap Trader
01:30 North Gate Entrance & Armory
02:15 Abraham & Abigail Finch's Residence
03:20 Daniel Finch's Residence
04:55 Scrapyard
05:20 Shipping Office & Communal Workshop
06:14 Water Purifier Gate & Power Armor Dropzone
06:56 "The Rogue Outlet" Owner's Residence & Kitchen
08:08 Water Purifier Technician Residence
08:23 Southern Guardpost & Bathrooms
09:10 Farmer's Residences
10:13 "The Rogue Outlet" Bar & Rooms 1-4
11:45 "The Rogue Outlet" Room 5 & Penthouse
13:08 Farmer's Residence & Farmyard Workshop
14:00 Farmer/Scrapper Residences
14:58 Doctor's Clinic & Residence
15:38 South Gate Guardpost
16:27 Minutemen Office & Highway Elevator Access
17:42 Highway Storage & Supplies
18:08 "The High Road" Bar
19:56 Highway Armory
20:35 Highway Scrapper Workshop
21:07 Minutemen Highway Guard Residences
22:26 Power Armor Drop
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