Burst safe corner throw combo into cross up setup
Автор: OptionSelectDotCom
Загружено: 2017-01-09
Просмотров: 681
This video is an extension of a concept from this original video by / narukai2: • めくり表最大
The original video shows a burst safe corner throw combo that leaves the opponent just slightly out of the corner. This lets you set up a cross up j.K K Ball, after which you can airdash back out of the corner for a strong conversion.
The original setup and post-mixup combo only worked on Sol, so I developed it a bit more to work on other characters. I've ordered the clips/characters in order from most consistent and easy to least consistent and difficult. However, with the exception of Raven, I think these can all be done reliably enough to do in a real match.
There are a few other characters that I've found set ups for (Johnny, Millia), but they're extremely difficult to time the setup combo, and some don't even lead to good combos after the mixup. I added Raven at the end as an example of a setup that's difficult, and also that the resulting combo is extremely difficult and inconsistent. I would not use the Raven setup in a real match, but included it just to give ideas to those who want to experiment further.
Transcript, with notes on how to execute the setups and combos below. The written delays are extremely important, specifically in the setup combos, as they are what make the setups more or less difficult.
(Very Easy) Sol: Hold 9 Delay, j.H, Delay, j.D, Land, 6H xx S QV, 6P (Hits S Ball) IAD j.SHD, Land, 6H xx QV
(Very Easy) Jack-O: 6P or 2S instead of 5H in throw combo. Combo: 69 j.KSH, Delay, j.D, Land, 6H xx S QV, 6P (Hits S Ball), 6H xx Ball
(Easy) I-No: 2S instead of 5H in throw combo. Combo: 69 j.PSH, Delay, j.D, Land, 6H xx S QV, 6P (Hits S Ball), 6H xx Ball
(Easy) Sin: 6P instead of 5H in throw combo. Add long delay before 69 j.K. Combo: 69 j.KSH, Delay, j.D, Land, 6H xx S QV, 5P (Hits S Ball), IAD j.SHD, Land, 6H xx QV
(Easy) Faust: Insert delay in throw combo before 5P xx P QV. Combo: 66 6H xx K QV, 66 6P (Hits K Ball) 6H xx QV
(Medium) Elph: Insert delay in throw combo before 5P xx P QV. Combo: 69 j.S, Delay, j.H, Delay, j.D, Land, 6H xx P QV, 66 5P (Hits P Ball) IAD j.SHD, Land, 6H xx QV
(Medium) Axl: Add delay before 5P xx P QV in throw combo. Combo: Hold 9 Delay, j.H, Delay, j.D, Land, 66 6H xx S QV, 6P (Hits S Ball) IAD j.SHD, Land, 6H xx QV
(Medium) Chipp: 6P instead of 5H in throw combo. Add Delay before 69 j.K. Combo: 69 j.KSH, Delay, j.D, Land, 6H xx S QV, 6P (Hits S Ball), 6H xx Ball
(Very Hard) Raven: 6P Delay xx S QV. Combo: Airdash back j.H (Hits P Ball), Land, IAD j.SHD, Land, 66 6H xx S QV, 5P (Hits S Ball), IAD j.SHD, Land, 6H xx QV
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