Solving Numerical Precision Challenges for Large Worlds in Unreal Engine 5.4
Автор: Graphics Programming Conference
Загружено: 2024-12-04
Просмотров: 1505
Unreal Engine 5 expands the world size from a 22 km radius to 88 million kilometers. This presentation explores the evolution of our approach to supporting these large-scale open worlds on GPU. It delves into the complexities of maintaining both numerical precision and performance in GPU computations, both fixed-function and artist-driven. We’ll share the engineering hurdles encountered in Unreal Engine 5.4 and our hybrid solution that combines the strengths of various methods.
#gpc #epicgames #ue5
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