Gex: Enter the Gecko - Any% Speedrun -
Автор: Mysticore
Загружено: 2024-09-05
Просмотров: 2632
Twitch VOD: https://www.twitch.tv/videos/2243409621
Leaderboards: https://www.speedrun.com/gex2
NTSC-U PS1 version played on PS2 (SCPH-39001)
Retimed to 38:45.57. Nice run! :)
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TCM: No complaints; time loss to gold is because I didn't yolo the clip.
MAC: Couple minor imperfections (kicks from the satellite dishes, destroying the teeth, a kick getting canceled by the wall), but still solid overall.
OOT: Not the most optimal lag reduction at 3:29, otherwise very clean; time loss to gold is mostly quote RNG.
SR: Got a little stuck on the wall during remote 1 and had some camera issues during the backtracking section of remote 2, which disrupted my movement and caused additional lag.
FSF: Didn't immediately kick onto the button after white gate skip, otherwise good level; time loss to gold is mostly quote RNG.
Red Gate Skip: First try and got to the right spot pretty quickly; gold here is a lucky first try ledge grab with the old (much less reliable) setup, so it's not the most fair comparison.
P90: Well played until the very end, where I got the wrong camera angle for the tail bounce, causing me to slide around for a bit before making it up the slope; also got the worst quote RNG, but still solid level overall.
TUSO: No complaints; time loss to gold besides quote RNG is because I went for a slightly slower/safer strat at 17:09.
FT: Tried to kick too early on two occasions, causing Gex to just jump normally, otheriwse good level ...always love to see that instant door bounce.
COM: Two minor imperfections (not immediately kicking onto the button during remote 1 and entering the first loading zone with an awkward camera angle during remote 2), otherwise very clean.
TOC: My kick got canceled by the wall at 22:31, followed by some minor camera issues; still good overall.
PG: Minor imperfections leading up to the morgue during remote 1; during remote 2, I got caught on an axe, missed the tail bounce onto the last door twice, didn't prevent the doll enemy from spawning (which to be fair, I don't know how to do consistently), and had some sloppy movement up the final staircase.
MTT: Very clean level except for the two failed attempts at sticking to the wall in the dragon room.
Blue Gate Skip: Got to the right spot quickly but wasted some time trying to turn left during the tail whip; still technically first try though.
SNF: Getting a little stuck on the wall at 30:43 is the only mishap; great level overall, even did swing skip fully zoomed in for maximum lag reduction; time loss to gold is mostly quote RNG.
PITA: My tail whip went straight through one of the power cells in the portal area, forcing me to attack it again (not a big deal because I had to run out of air anyways, but it made me eat some additional lag); otherwise very good level, especially considering that I was pretty nervous at the time.
CZ: First button in phase 2 spawned in an unlucky spot, which is out of my control; no actual mistakes on my part.
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