Nightmare in Demonville // D&D Abyss Outer Plane #8
Автор: Green & Garb
Загружено: 2025-10-28
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The party follows newly lit torches into the eastern branch of the Abyssal labyrinth, where each hero faces a personal trial tied to Oleander’s fractured memories. An anvil-forge puzzle, a treacherous slide trap, and a banshee-tinged confrontation push them to choose courage over fear. Nella’s path turns unexpectedly tender—and dangerous—as a vision blurs into something real. With braziers lit and the crucible moving, the team rallies back toward the hub, closer than ever to the truth behind Oleander’s pain.
Framing the visions: “true but twisted” — 0:05–1:28
Crush five pearls; eastern corridor ignites — 1:45–2:14
Long hall to four sigil plates (book, feather, anvil, mushroom) — 3:22–4:13
Order matters; Anvil door (Room 11) triggers — 4:41–5:26
Room 11 — The Anvil Trial (Vo’s sigil)
Adamantine anvil; six magical key molds — 5:31–6:46
Key #1 (Deer) opens the north/empty room — 7:01–7:55
Key #4 (Time Dragon) opens the right door—brazier inside — 9:17–10:04
A small crafted ring; exit reopens — 10:32–11:20
Rejoin at plates; anvil door seals — 11:27–12:18
Room 10 — The Feather Trial
Feather door opens; hidden slide trap — 12:35–13:36
Fly to lever; secret tunnel and bridge — 13:45–14:16
Return (very dramatic limp), quick heals & berries — 15:07–18:29
Room 9 — The Book Trial (Varity)
Blank stone room; silhouette resolves into Sable… changed — 19:06–20:44
Paralyzing scream; saves and choices — 20:58–23:02
Eldritch blasts end the threat; brazier energy departs — 24:15–26:14
Room 12 — The Mushroom Trial (Nella)
Shattered mirror shard; intimate vision turns brutal and vanishes — 28:22–31:00
Oleander appears—real this time; a fearful, honest embrace — 32:11–34:18
Back to the chamber; enter Room 12 proper — 34:32–35:31
Owlbear den; spot the hidden bear traps — 35:41–37:20
Pass Without Trace; Oleander’s protection softens the cost — 38:53–40:11
Light the brazier; hazards dispel — 40:42–41:38
Speak with Animals; befriend the cub (“Aliana”) — 42:03–43:18
Portal handoff to allies; goodbyes and jokes — 46:20–47:39
Wrap-up
Crucible floats back toward the hub, glowing bright — 49:08–49:26
“To the hub!” — 49:26–49:31
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