So now Trunks can do even THIS!? 100% balanced & fair, right?
Автор: Dr. Doppietta
Загружено: 2022-10-14
Просмотров: 10127
Lately, I've been labbing with adult/future Trunks on DragonBall Z Infinite World. Toying around with his tools, I noticed that his combo damage was really close to 2000, which is also the fatigue trigger in this game.
So, I tried different options to reach the 2000dmg threshold... Turns out, Trunks has PLENTY of them.
As long as he can get a Heavy Smash from the back while in SSj2 state, it's guaranteed his damage will reach the fatigue cap.
I showed some of them in this very video, but you can try others like these:
1) Heavy Smash (fully charged, from the back, in SSj2 state) - ←kkK - P+K - ←^(RevertBackDash)P+K - .→k.(whiff this starter)kkP - →→ppp←E (fully charged Shining Slash).
2) HS - P+K - ←^P+K - ←kkK - ←←(BackDash).→k.kkP →→ppp←E.
3) HS - ←kkK - ←^P+K - .→k.kkP - P+K - →ppp←E.
And so on. Feel free to look for even more options & variants, especially considering you can use other strings too (pppP, kkkP & ←ppP) and/or abuse of the Shining Slash cancel!
The best part? This combo will work even if you start it with 0 Ki and, after fatiguing the opponent, you can taunt to prevent/delay his escaping from this fatigue death-loop.
IW Trunks really is a menace.
PS: This match was played against max CPU with default capsules for both characters. Nothing custom nor changed.
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