Coding Challenge 11: 3D Terrain Generation with Perlin Noise in Processing
Автор: The Coding Train
Загружено: 2016-05-04
Просмотров: 1083848
In this coding challenge, I create a 3D procedural terrain using Perlin Noise and the beginShape() function in Processing. Code: https://thecodingtrain.com/challenges...
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References:
💾 beginShape() reference: https://processing.org/reference/begi...
💾 noise() reference: https://processing.org/reference/nois...
Videos:
🚂 What is Perlin Noise?: https://thecodingtrain.com/tracks/the...
🔴 Coding Train Live 37: • Coding Train Live 37: 3D Terrain Generation
Related Coding Challenges:
🚂 #18 3D Fractal Trees: • Coding Challenge #18: 3D Fractal Trees
🚂 #24 Perlin Noise Flow Field: • Coding Challenge #24: Perlin Noise Flow Field
🚂 #112 3D Rendering with Rotation and Projection: • Coding Challenge #112: 3D Rendering with R...
Timestamps:
00:00 Introduction to the Challenge
00:46 What do we need to do?
02:14 Draw a rectangular grid!
04:13 Create a flat triangle strip mesh!
06:51 Rotate the surface in 3D!
08:47 Set the z-values of the vertices randomly!
11:04 Create a 2D array to store the z values!
13:31 How do we make the terrain infinite? What is Perlin Noise?
17:03 How do we make the terrain smooth?
17:43 Reduce offsets to get smoother z values
19:17 How do we make it appear as if we are moving over the terrain?
20:30 Change y-offset per frame to create the illusion of flying!
22:05 Thanks for watching!
Editing by Mathieu Blanchette
Animations by Jason Heglund
Music from Epidemic Sound
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This description was auto-generated. If you see a problem, please open an issue: https://github.com/CodingTrain/thecod...
#perlinnoise #terraingeneration #procedural #processing
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