Lions of Fallstar: Revelations | Part 22 | Nor Crown Nor Throne
Автор: Medicus Fallstar
Загружено: 2026-01-27
Просмотров: 13
On September 27th, 35 ATF, a hostile trinity moves as one. Erebus, the New Fallstarian Empire, and the Traitor Regicide have seized the Pantheon to bring forth Abraxis, the Child of the Stars. This is not an arrival out of nowhere. Abraxis has stalked your history from the shadows: the theft and reshaping of the Golden Throne in the Pantheon–Torillian War, the chronomantic false hydra seeded in Clearwater that birthed the Kronash, the linkage of Vigilo to the Kronash beneath the Spire of Fallstar, and the long road that raised Faust Fallstar. Each strand was a hand on the same lever. Now the lever is being thrown.
The battlespace is cosmic and immediate. The Pantheon is the vantage over the Forest of White Trees and its ruin, the Dark Forest, and Abraxis names both as his proper seat. He calls himself Absolution, not doom, and he means it. His doctrine is without flattery: remake the forest’s cycle, measure predators down to size, honor the small lamps, depose neglectful gods, free the cave-tired or unmake them. If Vigilo roots into the Pantheon’s great tree while he endures, the White will return under a new hand and the world will be remade in silence.
Orbiting all of this are the Thirty Archons, newborn powers circling the Pantheon, each a theme of creation hungry to root. Wherever an Archon’s epithet takes hold, weather, memory, and custom rewrite themselves. Handling an Archon is not victory by force, it is the choice of what your world remembers. If even one stabilizes while the doors stand open, your map changes before your armies can.
Lines are drawn. On one side, the Forces of Absolution rally to Abraxis with Erebus, the New Fallstarian Empire, the Traitor Regicide, the Elsewhen, and the Archons. Opposing them, the Forces of Creation gather the Lions and Wolves of Fallstar, the Dark Below, Hourglass, the Deorum Vindicta, the Breakers of Chains, the Children of Creation, the Loyalist Regicide, the Occultus Custos, the Ars Goetia, the Sundered’s First Class, and the Sundered Kingdoms. This is the largest muster your setting has seen, because the stakes are final.
Abraxis is the sum of a long exile and a careful count. He believes mercy and cruelty both failed this forest and intends to conclude the equation. Your coalition fights not to turn him aside with honor, but to change the terms, seal the doors, and fix the memory of what comes next in your favor. If you win, tomorrow still has a map. If you lose, there are no restarts, no do-overs.
That is the board.
Now move.
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