How Far Cry 6 Ruined The Franchise
Автор: The Hidden One
Загружено: 7 февр. 2025 г.
Просмотров: 124 277 просмотров
When you think of the Far Cry series. What do you think of? Is it the villains, the ubisoft formula, or the freedom to carve your path in a chaotic world? Something’s changed massively with Far Cry 6. Or, maybe, it hasn’t changed enough. That’s the real problem with this game, it promised revolution but felt all too familiar. What happened? How did a series that I’ve always enjoyed end up feeling trapped in a cycle that’s beginning to feel outdated?
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0:00 - intro
1:58 - inconsistent tone
5:29 - lack of villain interactions
8:36 - goofy side characters
12:20 - overemphasis on gear
14:58 - bullet sponge enemies
16:45 - a redeeming factor?
18:39 - outro
Far Cry is an anthology franchise of first-person shooter games, all of which have been published by Ubisoft. The first game, Far Cry, was developed by Crytek to premiere their CryEngine software, and released in March 2004. Subsequently, Ubisoft obtained the rights to the franchise and the bulk of the development is handled by Ubisoft Montreal with assistance from other Ubisoft satellite studios. The following games in the series have used a Ubisoft-modified version of the CryEngine, the Dunia Engine, allowing for open world gameplay. In the present, the franchise consists of six mainline games, a standalone expansion, and several spin-offs; additionally, the first game, initially developed for Microsoft Windows, saw a number of ports to video game consoles, which changed several elements and are therefore considered standalone releases.
#farcry #ubisoft #farcry3 #farcry4 #farcry5 #farcry6

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