Популярное

Музыка Кино и Анимация Автомобили Животные Спорт Путешествия Игры Юмор

Интересные видео

2025 Сериалы Трейлеры Новости Как сделать Видеоуроки Diy своими руками

Топ запросов

смотреть а4 schoolboy runaway турецкий сериал смотреть мультфильмы эдисон
dTub
Скачать

Amnesia: The Dark Descent Creative Director Thomas Grip: Extended Interview

Автор: Ars Technica

Загружено: 2020-12-22

Просмотров: 17718

Описание:

Ars Technica is proud to present our extended interview with Thomas Grip, creative director at Frictional Games and designer of the 2010 survival horror classic Amnesia: The Dark Descent. Learn more about the challenges Thomas and his collaborators faced in bringing their terrifying vision to life, the creative decisions that would echo through Frictional Games’ future titles and other surprising facets of what went into making one of the most frightening games ever.

--

00:00 Introduction
00:23 It All Started With Penumbra
03:05 Removing Combat In Penumbra
08:33 Inspiration For Amnesia
10:02 The Team
11:09 Can We Make It Simpler?
15:08 Financial Constraints & Creative Direction
18:53 Game Loops & Traditional Game Design
22:00 Games As Art & Influence On Gameplay
25:02 False Starts
28:56 How To Make Light & Dark Scary
30:31 Sanity System
38:51 Using The Unknown To Create Horror
42:04 Directing Players To Focus On Details
43:30 Using Player Imaginations To Create Tension
50:13 Guiding Expectations Using Familiar Environments
53:51 What We Learned & How It Influenced Soma


Connect with Ars Technica:
Visit ArsTechnica.com: http://arstechnica.com
Follow Ars Technica on Facebook:   / arstechnica  
Follow Ars Technica on Google+: https://plus.google.com/+ArsTechnica/...
Follow Ars Technica on Twitter:   / arstechnica  


Amnesia: The Dark Descent Creative Director Thomas Grip: Extended Interview

Amnesia: The Dark Descent Creative Director Thomas Grip: Extended Interview

Поделиться в:

Доступные форматы для скачивания:

Скачать видео mp4

  • Информация по загрузке:

Скачать аудио mp3

Похожие видео

How Horror Works in Amnesia: Rebirth, Soma and Amnesia: The Dark Descent | Ars Technica

How Horror Works in Amnesia: Rebirth, Soma and Amnesia: The Dark Descent | Ars Technica

Making of - Painkiller [Behind the Scenes]

Making of - Painkiller [Behind the Scenes]

✈️ Skies on Fire! 🔥 Frontline 59 DLC LIVE | Project Wingman

✈️ Skies on Fire! 🔥 Frontline 59 DLC LIVE | Project Wingman

МЫ ВЫДУМАЛИ СРЕДНЕВЕКОВЬЕ // Redroom

МЫ ВЫДУМАЛИ СРЕДНЕВЕКОВЬЕ // Redroom

Blade Runner Game Director Louis Castle: Extended Interview | Ars Technica

Blade Runner Game Director Louis Castle: Extended Interview | Ars Technica

Усилители класса D против High End

Усилители класса D против High End

Amnesia 10 Years Later: Interview with Richard Topping and Sam Mowry

Amnesia 10 Years Later: Interview with Richard Topping and Sam Mowry

История Frictional Games. Выпуск 3: SOMA

История Frictional Games. Выпуск 3: SOMA

The Design of Alien: Isolation - Noclip Documentary

The Design of Alien: Isolation - Noclip Documentary

Empires to Ages: Storytelling Lessons Learned in 14 Years at BioWare

Empires to Ages: Storytelling Lessons Learned in 14 Years at BioWare

How Amnesia: The Dark Descent Was Made and Saved The Developer

How Amnesia: The Dark Descent Was Made and Saved The Developer

How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica

How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica

Amnesia: The Dark Descent - Glitchless Speedrun (39:38)

Amnesia: The Dark Descent - Glitchless Speedrun (39:38)

Interview With Mikko Tarmia | Amnesia Rebirth, SOMA, The Dark Descent

Interview With Mikko Tarmia | Amnesia Rebirth, SOMA, The Dark Descent

Создание Silent Hill 2 — HQ

Создание Silent Hill 2 — HQ

Game design with 4 layers approach - Thomas Grip

Game design with 4 layers approach - Thomas Grip

How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica

How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica

How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica

How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica

The Horror Game That Changed Everything…

The Horror Game That Changed Everything…

Amnesia: The Bunker | Full Game developer commentary

Amnesia: The Bunker | Full Game developer commentary

© 2025 dtub. Все права защищены.



  • Контакты
  • О нас
  • Политика конфиденциальности



Контакты для правообладателей: [email protected]