[MKW TAS] N64 Mario Raceway Flap (Ultra) - 13.952 [OUTDATED]
Автор: Jellopuff
Загружено: 2021-09-08
Просмотров: 11398
This run is outdated and has since been beaten. The current BKT can be found here: • [MKW TAS] N64 Mario Raceway Flap (Ultra) -...
This is a tool-assisted speedrun. This time will not count on any real-time rankings. Done on Dolphin 5.0 with savestates, slowdown, frame advance, TAS code, Info Display (created by SwareJonge), and TASToolkit Lua Scripts (created by LuigiM).
Disclaimer: This run takes advantage of the analog inputs of the Wii Wheel. In order for this run to be performed in real-time in a playback, pause buffering would potentially need to be used.
TAS Flap BKT Cut: -2.217
Previous BKT: • [MKWii TAS] N64 Mario Raceway Flap (Glitch... (by myself, Ejay, Kierio, Citrinitas, Snoop, Marth, Blahpy, Charlie, and cf)
Marth: https://bit.ly/310ycRo
Ejay: https://bit.ly/3jTcSrO
Kierio: https://bit.ly/36pRWip
Citrinitas: https://bit.ly/38Ihfh7
Blahpy: https://bit.ly/3aGvMMd
Charlie: https://bit.ly/2uyCWRV
For information on this run's development, please check out the Pastebin here: https://pastebin.com/RS2W3qA3
As for the run itself, this is one of, if not the single most optimized MKW TAS in history. The only part of the run that can be improved in millisecond intervals is the ending, but this run already saves .002 from the already incredibly optimized ending of the 16.169 Flap. As for the respawn itself, the margin of error is much more forgiving due to respawns being locked to frame cycles. Even still, it took a lot to get the respawn as earlier as we possibly could. Since the lap is not started the way the game expects it to be, the exact finish time calculation doesn't occur, and as a result, the lap will always start on an increment of 16.667 milliseconds. This allows us to alter the starting position of the lap without changing the starting time, which was ultimately crucial in optimizing the respawn. Even if we ignore the lap count and simply nosedive as much as we can, it's still not possible to improve the respawn. If the respawn can be improved, it's ridiculously hard to do so.
So what is the future of Mario Raceway's ultra shortcut? In my eyes, only one thing could theoretically shave time from this already absurd category. If we are ever able to prove a bounce across the gap possible without going back in-bounds, we should be able to perform the glitch as a whole without respawning, and if that happens, the category is easily getting taken down by another few seconds. However, after the amount of time I've put into attempting this to no avail,
I'm willing to leave it to the imagination.
Whether I'm considered one of the discoverers of the ultra or simply the first to perform it, I'm honored to have contributed towards the category's creation and the development of what could potentially be its last major strat. I really do hope to see the no-respawn happen someday, but for now, it's time to step away from the category once and for all. I wish the best for anyone who comes back to it. Much love!
Music: Grand Turismo 4 - Final Lap (Remix)
Remix by j0nnys1nz
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MKW TAS BKT Website: https://mkwtas.com/
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