🔥 Building a Cannon for My UE Game in C4D! 🎮 | PART 2 - Frame & Wheels 🏗️
Автор: Rate My Funeral
Загружено: 2025-03-06
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🚀 Part 2 of my Cinema 4D game asset tutorial! 🎮
Support the project and grab early bird rewards! 🚀👉 https://bit.ly/RPE-KickStarter (Click Notify on Launch!)
This time, I’m building the cannon frame and wheels, setting up a game-ready structure before texturing in Substance Painter and importing into Unreal Engine.
🔹 What’s covered in this episode?
✅ Modelling the cannon frame & wheels in Cinema 4D 🛠️
✅ Using clean topology for game optimization 🎯
✅ Preparing the model for UV unwrapping & texturing 🎨
💥 Missed Part 1? Watch how I built the cannon barrel first! 🔗
🎮 Want to see this cannon in action? It’s for my upcoming game, RMF’s Ragdoll Physics Experiments, which is heading to Kickstarter! Support the project and grab early bird rewards! 🚀
👉 https://bit.ly/RPE-KickStarter (Click Notify on Launch!)
📺 Want more game dev chaos? Check out my devlogs over on Giraffe Head Studios! 🦒🎥
👉 / @giraffeheaddev
👍 Like & Subscribe if you enjoy this tutorial! Let me know in the comments what you think or if you’d do things differently! 🚀🎮
📢 Giraffe Head Studios Social Media Links:
🎥 YouTube Devlogs: / @giraffeheaddev
🦒 Twitter (X): / giraffeheaddev
📸 Instagram: / giraffeheadstudios
📘 Facebook: / giraffeheadstudios
🎮 Kickstarter Pre-Campaign: https://bit.ly/RPE-KickStarter
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00:00 Welcome to Part 2! 🎮
00:08 Quick recap & what’s next
00:26 The game & Kickstarter info 🚀
01:29 Setting up the cannon frame 🏗️
03:12 Blocking out the main shape
05:38 Cutting holes for the axles
07:33 Making perfect circular holes! 🔄
10:25 Cleaning up the topology
14:40 Extruding the cannon frame
18:03 Fixing hidden geometry issues
21:03 Adding detail to the frame
23:27 Creating the front axle & wheels
28:58 Modeling the rear axle & wheels
33:48 Fine-tuning the proportions
36:41 Final optimizations & cleanup
39:08 Wrapping up – what’s next? 🚀
41:05 Kickstarter & devlogs – Get involved! 🎮
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