Create Nanite Ready Snow Generator Using Geometry Script In UE5 (Part 1)
Автор: CB3DART
Загружено: 2022-06-20
Просмотров: 44219
This Video series will show how to create a Nanite Ready Snow Generator Tool using Unreal Engine 5's Geometry Script.
Link to Artstation Post, More "Showcase" videos here...
https://www.artstation.com/artwork/14...
Please check out Ryan Schmidt's Excellent Tutorials here...
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Feel free to message me or see more of my artwork here...
https://www.artstation.com/cb3dart
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Chapters...
0:00 - Intro
1:29 - Initial Geometry Scripting Setup
1:51 - Geometry Script Blueprint Basics
3:50 - Target Mesh, Compute Mesh and Variables
7:02 - Copying A Mesh
9:11 - Why Use Bounding Volume Hierarchy
9:58 - The Sequence Node
11:06 - Validity Checks
12:54 - Using Raycasts To Find A Position On A Objects Surface
14:14 - Using Object Bounds For Ray Origin Position
16:20 - Placing A Sphere At Raycast Hit Point
19:50 - Using Multiple Raycasts To Add Many Spheres To The Surface
20:51 - Randomise Raycast Position
23:40 - Maintaining Objects World Position
26:30 - Adding Snow To Multiple Objects
30:52 - Releasing Compute Meshes
32:22 - Large Bounds And Missing Raycasts
35:15 - Remeshing To Make Snow
37:47 - Adding UV's, Tangents and Normals
39:52 - Smoothing Out Snow
41:27 - Quick Example Of The Very Basic Snow Generator
42:49 - Release All Compute Meshes
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