HOW TO GRAB OBJECT IN C++ VR | UE5 | BETTER VR TEMPLATE | PART 5
Автор: Yaro
Загружено: 2025-02-18
Просмотров: 1398
Today we are going to use a combination of C++ and Blueprints to make grabbing in C++ possible. We are going to use interfaces and proper class structures to do it.
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Timecodes:
0:00 - Intro
0:17 - Fixing Code
0:35 - Explaining Class Model
1:55 - Creating VRActor
5:19 - Creating VRGrabbableActor
6:19 - Adding Grabbable Collision Channel
7:38 - Adding Grabbable Region to VRGrabbableActor
11:05 - Role Of Interface
12:02 - Creating InteractInterface
14:19 - Explaining What Interface Does For Our Case
15:55 - Adding Interface to VRGrabbableActor
16:49 - OnGrab Event
21:27 - OnRelease Event
22:12 - Quick Fix To Enum
22:34 - Compiling, Tweaking, Insuring Right Collision
23:58 - Grabbing In VRHand
28:38 - Releasing In VRHand
29:10 - Why It Works
29:27 - Showing Details Pannel On VR GrabbableActor
29:58 - Adding Blueprint Grab, Release To Hands
30:39 - Testing
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