Cogmind Beta 16 - Warlord base kill + assault full clear (unseeded)
Автор: Ivelieu
Загружено: 2025-12-03
Просмотров: 7
I took a lot of breaks during this (and the run in general, it was a 34-hour run over a week) and tried my best to edit out all the bits where I was afk, sometimes it was to look up something on the wiki or think about the current positioning.
In one of Kyzrati's fabled "Not a bug" moments, I later learned that you only get the achievement for killing warlord if allies don't get the last hit. It would of taken ten seconds to tell Wardrone to retract to finish them with my own weapons if I had known, and I'm still bummed out about that considering I went above and beyond that achievement on such a long run.
I think it would of been more wise after killing warlord to stay in the vortex room the entire time. Would of kept way more Wardrone integrity. Transmission jammer would of been great but I don't remember getting one the entire run - if I'd do this again, I would prioritise that more. Hover is difficult because both transmission jammers and ECM are useful but often you'll only have the inventory slots for one of them, and you really need ECM to keep alert down with Gui. EMP since each time the corrupted bots lose memory is an alert gain.
Zhirov special probably would have been better to use earlier. Don't get score from kills with it though.
I probably could of avoided killing a couple more Warlord guards to stall the waves a bit longer.
0:00 Finishing up Caves
1:22 Drone scouting
4:40 Start infiltration
13:47 Reach vortex lab
21:37 Reach vault
44:03 Start fighting Warlord
56:24 Warlord kill
1:24:38 Zhirov special
1:38:55 Fighting in the vortex lab
2:06:05 Clearing stragglers and preparing to leave
https://leiavoia.net/cogmind/datamine... (As of posting, #1 score on leaderboards)
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