BLENDER TO SUBSTANCE PAINTER: The PERFECT Bake | Stylized Battle Axe Pt. 5
Автор: Jaymes3D
Загружено: 2025-08-01
Просмотров: 144
Learn the essential, professional game asset workflow in Part 5 of my Stylized Battle Axe series! In this tutorial, we take our high and low poly models from Blender and learn how to achieve a FLAWLESS bake in Adobe Substance Painter.
This video is a step-by-step guide focused on the pipeline between the two programs. You will learn:
✅ How to properly name and prepare your meshes in Blender for baking.
✅ The best FBX export settings for a smooth transition.
✅ How to set up a new project correctly in Substance Painter (including OpenGL vs. DirectX).
✅ A deep dive into the baking settings, explaining what each one does.
✅ The secret to perfect bakes: using the "Match By Mesh Name" feature.
✅ A quick look at the final textured result with a speed-texturing timelapse!
This process is fundamental for any 3D artist looking to create professional, game-ready assets.
▶️ WATCH THE FULL SERIES HERE:
• Modeling
LINKS & RESOURCES:
Get Blender: https://www.blender.org
Get Substance Painter: https://www.adobe.com/products/substa...
My ArtStation: https://edafiokajay.artstation.com/
Follow me on Instagram: / jesn_93
👍 If you found this tutorial helpful, LIKE, SUBSCRIBE, and tap the BELL ICON 🔔 so you don’t miss new uploads.
💬 Got questions or feedback? Let me know in the comments – I read everything!
0:00 - Intro & Recap
0:56 - Preparing our mesh in Blender (Why it's crucial)
5:56 - Exporting Low and High Poly Models to Substance Painter
7:18 - Setting up the Project in Substance Painter
12:00 - Baking Mesh Maps
14:10 - The #1 Setting Explained
16:54 - Reviewing Our Perfect Bake
17:34 - Texturing Timelapse / Speed paint
22:23 - Adding an Emblem (using alpha)
23:40 - Exporting to Blender
25:10 - Applying the Textures in Blender
25:35 - Outro & Thanks for Watching!
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#blendertutorial #blender3d #retopology #blendercommunity #blendergameengine #gamedev #3dmodeling #BlenderSecrets #lowpoly #gameready #blenderworkflow #SubstancePainter #GameDev
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