Touhou 20: Fossilized Wonders Stage 4 LNNN (Reimu R1)
Автор: Ihavenoname248
Загружено: 2026-01-19
Просмотров: 30
A run of Touhou 20 Stage 4, with the Red1 main stone, without dying, bombing, or getting hit during a hyper.
Borealis and at least one other person I can't remember were saying red stage 4 was fairly doomed, and since I had gone Red2 for my first lunatic 1cc, I had played this stage and didn't think it was that bad. It took a bit of work but I found pretty consistent ways to handle all the red-specific stuff.
Chapter 2, the main trick is to direct the first revenge bullets offscreen, the second set towards the bottom right, and then use UF needles to take out the third and fourth pyramids at the same time. This leaves a good sized gap to move into and handle any leftovers. From here, there's a lot of different things that can work, including leaving the 5th pyramid alive, but most of the time that's not necessary. The goal is to have a clear enough play area for chapter 3.
Chapter 4 is the scariest part for me, it's very random. Fortunately needles are busted strong and can actually deal with the enemies okay, can chain to spawn wonder stones for cancels, and the hyper destroys the "walls" if you have one at the time.
Chapter 5 is mostly about directing the second set of revenge bullets toward the bottom corner, and the third set down and a bit to the right. That leaves a gap where you can shoot down the blue pyramid before getting overrun by point-blank revenge bullets. You can stop shooting here and stall out the pyramid, but the overlap of slow revenge bullets + blue pyramid second wave + aimed revenge bullets from the spirits is tough - going for the shootdown is safer.
Midboss, I hope to get R1 hyper for the purple attack. The red one isn't that bad, just find a good distance up the screen to stare at and do so.
Post-mid is only scary if there's a pyramid active when you need to spin, but fortunately red pyramids are completely safe for this. I was never getting a pyramid at the transition until the last few runs, so I'm not sure how to avoid it.
It took me 7 Yuiman paces to get the full stage, dying to spell 2, spell 1, spell 1, spell 4, spell 1 and spell 1. I'm 3/7 on spell 1 on pace and 8/11 not on pace... nothing in the fight is too hard outside of Discommunication, but everything can potentially get spooky, even the nons. As for Discommunication, playing the pattern enough starts to give an idea of what bullet types are dangerous and what bullet types are generally fine to be around. It's still scary with the knife/arrow overlaps as the pattern progresses but not insurmountable.
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