SFM to Blender (P1): Models Importing, Optimizing, Rigging (Optimized/Export Based)
Автор: SourceFilmmakerTube
Загружено: 2025-10-24
Просмотров: 1562
I was so focused on showing everything clearly, that I rigged the clip wrong...
🧩More SFM Tutorials: • SFM to Blender (P2): Rigging/Animating Tre...
💳My Custom SFM assets: • (5$) SFM Scenebuild: "Destructible GM_BIG_...
💷Available on Patreon/HoovyTube: / shop
💴Availible on Boosty: https://boosty.to/hoovytube
Second Method To Convert Textures to SFM formats: • Blender to SFM (Part 2): Importing Full Maps
🧠What's Explained in this tutorial🧠
This tutorial breaks down the practical reality of moving models from Source Filmmaker into Blender and back to SFM, without pretending the pipeline is painless. It covers importing SFM assets, cleaning up the mesh, fixing common export issues, and preparing the model for proper rigging inside Blender. Rather than relying on shortcuts like my other tutorials, it leans into technical cleanup so the rig behaves predictably later. By the end, you’re left with a Blender-edited SFM model that started life in SFM.
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