JOSEF (Self-expanding factory): How to start from blueprint
Автор: DroCa
Загружено: 16 мая 2021 г.
Просмотров: 10 292 просмотра
This video shows how to start JOSEF (JOSEF's organically self-expanding factory) from blueprint.
Timelapse video: • Factorio: JOSEF (Self-expanding facto...
A few important notes:
Mods (should be up to date):
Recursive Blueprint
Do Robots build automatic trains
Pump anywhere
Text plate
LTN (shouldn't be necessary but I'm not 100% sure if I'm using some LTN-based circuit signals somewhere)
Map settings
Disable Biters, Cliffs, Water & Pollution (For UPS sake)
Set iron, copper, coal & stone to max, disable uranium. Oil doesn't matter but can be disabled.
General
Enable cheat mode (/cheat) or at least higher bot speed. It will be slow enough already without crawling bots. If you enable cheat mode, turn off "always day " (/c game.player.surface.always_day=false)
Once done setting it up, set the speed as high as possible (/c game.speed=100)
Placing the blueprint
Use the editor to landfill the starter water (cull the fish first) and place the starter blueprint
If you want, you can help a bit with the starter patches. Optimal start would be something like: 1 empty cell for production, 1 cell only mining iron (to make sure iron doesn't get stuck), 1 mixed iron/coal, 1 mixed copper/stone. Alternatively just stuff it with more initial building materials.
Firing up
Follow the Text Plate instructions or what I do in the video as closely as possible
For the 5 books you have to feed to trains/chests in the brain cell, do the "main" last. Otherwise for some odd reason the "active" blueprint in the other books changes once the books get active in the "meta book".
The amount of resources you have to feed in initially strongly depends on the map. You'll have to get it to a point where there are two production cells (one of each type) and enough mining cells to feed them.
Mixed mining cells may sometimes jam with one type of resource.
Troubleshooting
Look at the wait conditions of the left and right "brain trains" (main & crafting) to see what materials are missing.
As long as one of each production cells is running, everything should just be a matter of waiting but you might want to speed it up by giving it a little more belts, roboports, inserters, construction bots, something like that. Production speed will run ahead after a few (5-7?) rings.
The "crafting", "mining", and "power" books should always have the deconstruction planner as the active blueprint!
(to be continued from feedback)
Blueprint book: https://controlc.com/db493587

Доступные форматы для скачивания:
Скачать видео mp4
-
Информация по загрузке: