Easy Coyote Time in Godot 4: Make Your Platformer Feel Great! | ADVANCE JUMP Part I
Автор: BlackHat coding
Загружено: 2026-01-16
Просмотров: 8
Mastering "Game Feel" is what separates a good platformer from a great one! In this Godot 4 tutorial, we’re diving into Coyote Time—a crucial mechanic that gives players a split-second window to jump even after they’ve walked off a ledge.
If your character's jumping feels stiff or "unfair," this is the fix you need. We'll implement this using a simple Timer node and a few lines of GDScript that you can drop into any 2D or 3D project.
🚀 What you’ll learn:
What is Coyote Time and why is it important for game feel?
How to set up a Timer node for jumping.
Clean and efficient GDScript logic for Godot 4.
Tips to polish your player movement.
💻 Resources:
Get Godot Engine: https://godotengine.org/
Support the channel by Subscribing!
#GodotEngine #GameDev #Godot4 #CoyoteTime #IndieGameDev #GameDesign #Tutorial #GDScript
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