Real-Time FBO Rendering and Phong Lighting on Animated Cube | RTR-06
Автор: Nilesh Pharande
Загружено: 2025-10-13
Просмотров: 33
This project was developed in live coding session of Real-Time Rendering (RTR) course, focused on low-level rendering concepts before moving to OpenGL ES and WebGL.
In this project, I’ve rendered a live animation on the surface of a rotating cube using OpenGL’s Framebuffer Object (FBO) technique.
The demo combines:
Phong Lighting Model (per-vertex and per-fragment shading)
Multiple Render Targets (FBO) for real-time animation-to-texture mapping
GLSL Shaders for vertex and fragment stages
Matrix Transformations and Depth Testing
Optimized with VAO/VBO pipeline
Tech Used: OpenGL 4.5, GLSL, GLEW, Framebuffer Object (FBO)
Category: Computer Graphics / OpenGL Projects
Ignited By: Dr. Vijay D. Gokhale Sir
Always Grateful to:
Rama Gokhale Mam
Pradnya Vijay Gokhale Mam
Group leader - Sanket Mokate
Developer: Nilesh Pharande
AstroMediComp
#AstroMediComp
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#RTR
#RTR6
#rendergroup
#OpenGL
#GLSL
#ShaderProgramming
#GPUProgramming
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#GraphicsDeveloper
#3DGraphics
#ComputerGraphics
#LightingAndShading
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