How Do I Render: An Eyeball (Renderman & Maya)
Автор: Small Robot Studio
Загружено: 2017-07-24
Просмотров: 6805
In this tutorial we'll create a simple low-poly eyeball and generate some procedural shaders to texture it. First we'll create the geometry and some straight forward UV's for it, next we'll use Photoshop to create some masks for the various parts of the eye and finally we'll set up a bunch of highly flexible procedurals to create texture and colour options.
This is a lot longer than my usual stuff, I hope it's easy enough to follow and that you get a lot out of it. Thanks for watching and as always feel free to ask questions in the comments section.
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