Stream - Nintendo Game and Watch coding session #6
Автор: kbeckmann
Загружено: 2020-12-09
Просмотров: 466
【Game and Watch】 Trying out different scaling algorithms and profiling them
0:00:00 - Into, updates
0:04:58 - Going through the OpenMV scaling code
0:44:08 - Naïve, slow bilinear filtering
0:50:35 - Profiling macros
1:29:19 - Fast bilinear scaling builds
1:44:57 - JTH explains a fast upscaling technique
2:38:56 - Implementing JTH's algorithm
3:06:20 - Trying out JTH's algorithm on the GB emulator
3:41:40 - Optimizing scaling for NES
All of this is made possible though collabing with stacksmashing.
Links:
Backup tool: https://github.com/ghidraninja/game-a...
Github: https://github.com/kbeckmann/game-and...
Twitter: / kbeckmann
stacksmashing on Twitter: / ghidraninja
stacksmashing on Youtube: / @stacksmashing
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