PC - Soldier of Fortune "Remastered" - LongPlay [4K:60FPS: Ray Tracing GI - Bright Ultra Graphics]🔴
Автор: Levan
Загружено: 2021-06-26
Просмотров: 8739
PC - Soldier of Fortune "Remastered" - LongPlay [4K:60FPS: Ray Tracing GI - Bright]🔴
This is a very good game, but the graphics need an upgrade for sure, even for 2000 it was dated. I was using reshade and Ray tracing shader to somehow make the graphics more presentable.
The game was quite old school for it's time remember back then games like Half life and Halo was on peoples maps so a game like this felt very olds school.
However today this game feels like such a classic and is a lot of fun to play!
"Soldier of Fortune's single-player game is its biggest draw, and it's a blast. You won't be inspired to play it all in one long sitting since it's pretty much the same surprise-free activity from beginning to end: shooting and more shooting. But taken in small doses, it goes a long way. It's a pure video game skills test in the best sense of the phrase; it's both fun and challenging. " - GameSpot
Using "Soldier of Fortune Community Edition" for bug fixes
https://www.pcgamingwiki.com/wiki/Sol...
Timestamps
00:00 - intro
Rescue and Protect - 00:34
Nuke Retrieval - 07:25
Queen Bee - 13:13
Nest Egg - 47:15
Lightfoot - 1:14:40
Sabre - 1:41:39
Dragonfire - 2:02:12
Jessica Six - 2:30:50
White Rabbit - 2:52:09
Endgame - 3:18:33
Final boss fight - 3:47:09
Ending 3:50:52
SOF 2 Longplay
• PC - Soldier of Fortune 2: Double Helix "R...
"Remastered"
I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community.
/ posts
reshade
https://reshade.me/
Why i use RayTracing Global Illumination in the title?
This is the information i base my title on:
"Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing."
https://reshade.me/forum/shader-discu...
If you don't agree with that statement you can discuss it over that page.
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My PSN Levan27
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