Houdini FX, Solaris & Nuke - Full VFX Course
Автор: Voxyde VFX
Загружено: 22 апр. 2024 г.
Просмотров: 48 019 просмотров
► Project files :
https://voxyde.com/cinematic-shot-hou...
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Socials:
/ voxydevfx
/ razvan-ciobanu-6b0724174
/ voxyde
Welcome to Cinematic Shot! We're going to be using Houdini to simulate all FX, Solaris to assemble the shot, Karma to render. And finally we composite everything in Nuke!
---- Vellum
We’re going to simulate the cape flowing in the wind using Vellum. Learn how to control source geometry to better suit the simulation.
---- Ripple Solver
Using the ripple solver we can fake wind blowing along the shirt. With this method we can very easily achieve fine details in wrinkles.
--- Pyro & Dust
The sandstorm is simulated using a very simple Pyro setup. Using only a few microsolvers we can achieve complex movement. Using this pyro simulation we can now push particles that become the dust layer.
---- Solaris
After we have all FX we can assemble the shot in Solaris. Here we also create some custom materials, do a quick lighting setup and separate all render layers with each respective AOVs.
---- Nuke
In the comp section we’ll bring all our renders together. We’ll go over best practices and some of my favorite nodes and workflows that I use on a daily basis.
----- Downloads
This download contains the Houdini and Nuke project files. You can also grab the renders from the link provided in the zip archive!
► Chapters:
00:00:00 - 00:14:45 : Overview & Setup
00:14:45 - 00:38:18 : Cloth Simulation
00:38:18 - 00:57:07 : Shirt Ripples
00:57:07 - 01:25:58 : Smoke & Dust
01:25:58 - 01:49:56 : Solaris Setup
01:49:56 - 02:04:16 : Renders & AOVs
02:04:16 - 02:26:52 : Nuke BG & Character
02:26:52 - 02:48:27 : FG & Post Process
02:48:27 - 03:18:35 : Blizzard comp

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