Super Street Fighter II X: Tournament Battle / スーパーストリートファイターII X・トーナメントバトル [Hack] (Balrog/Claw)
Автор: Ronald Games Gameplays
Загружено: 2025-11-13
Просмотров: 57
Super Street Fighter II Turbo is a fighting game released for the arcades by Capcom in Japan on February 23, 1994, in North America on February 23 and March 26, 1994 (beta) and in Europe in March 1994 (beta). It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers. Like its predecessor, it ran on the CP System II hardware.
An alternate version of Super Street Fighter II features eight-player single-elimination tournament gameplay. Super Street Fighter II: The Tournament Battle requires four networked arcade cabinets. This edition consists of three sets of four simultaneous matches: the initial eliminations, the semifinals, and the finals. After the first set, the players are re-arranged by outcome. The winning players are sent to either of the first two cabinets, and losing players are sent to the others. In the finals, the players competing for first place are sent to the first cabinet, the third-place players to the second cabinet, and so on.
The framework of The New Challengers ' Tournament Battle mode remains in Super Street Fighter II Turbo. Setting address FF8349 to a non-zero value will enable the mode. Capcom clearly abandoned this feature early in the development of SSF2X. The character select screen layout is a broken remix of SSF2's, no super bars are shown, and even attempting to do a super move freezes the game. It wasn't exactly playable.
http://tinyurl.com/mr238rfe
Arcade Atavism hackers created a patch to fix all these problems and now it is possible to play in this game mode.
/ super-street-2x-65695449
#vewlix #cps2 #romhack
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