Tales of Symphonia - Abyssion Solo - Sheena (No Damage Taken)
Автор: Hyacia
Загружено: 2021-06-17
Просмотров: 2252
GC NTSC-U
Mania mode
-no items
-no spell canceling
-no elemental immunity
EX Skills:
Tough
Dash
Prolong
Add Combo
Compound:
Jump Combo
Hard Hit
Combo Force
Add Combo helps save TP by adding a fourth basic attack for free. Hard Hit is basically necessary for Sheena to not be completely worthless. Combo Force helps your damage. Successive hits (basic and techs) deal 15% reduced damage after each. For example, the third basic attack or 3rd tech you combo does 30% reduced damage. Combo Force lowers the reduction to 10%. I didn't make use of Jump Combo, but you can use it to carry a target forward a decent distance.
Equipment:
Money Bag
Attack Ring x2
Based on this video (PS2 JP): • Видео
There are several differences between the 2 versions of the game and the tactics used.
1. Abyssion doesn't use Time Stop in NTSC-U.
2. Therefore is no need for the invincibility from learning a tech.
3. Abyssion uses more Mystic Artes than just Indignation Judgment in the PS2/JP version, although you can just jump out of all of them.
4. I didn't want to completely copy the tactics, so I used Power Seal to Pyre Seal instead of the Pinion infinite.
Sheena is by far the weakest melee fighter, but she has a relatively easy time here since she's the fastest (can jump over every tech except Victory Light Spear), has a simple combo and infinite option, and can make liberal use of Cyclone Seal.
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