Fire Emblem 9 Difficult Mode Ironman [Chapters 7 - 9]
Автор: Solid Snek
Загружено: 2025-11-01
Просмотров: 31
Deaths: Boyd, Rhys, Rolf
Failed Recruits: none
To be fair, as soon as you get Mist she'll be better than Rhys since she gets a mount and therefore canto later on, although it sucks to lose the only potential light magic user in the game. I forget Oliver is only a trial map character in this game unlike in FE 10.
Rolf dying means we'll be unable to recruit Shinnon later on, but to be fair probably by that point I wouldn't be using him.
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The story will be skipped, unless it's forced which case then I can't. Battle animations are turned off due to the fact the game will be longer than most would hope and that battle stats are not displayed. Fight's that are forced on/turned on for certain bosses late game will be turned on.
This FE 9 run will be played on Difficult Mode, which is the hardest mode released in the west. Maniac mode, which is Japanese exclusive, will not be played because I sure do love unbalanced gameplay and poor design choices. Plus, I want to have some fun considering I will, if I succeed, bring this save file to FE 10.
Since this is being played after beating the game one time over, Band's will appear on characters and appear as droppable loot items. These bands increase growth rates by a small percent (5% in two stats for all except the mage band, which does 10% increased magic rate growth). These are optional to use and you could sell them for a bunch of early game money, but I won't sell them and will use them since on average, it's only a 1 extra point per 20 levels, 2 if you do 20/20 on average. It'll make it a bit more interesting in FE 10 if more characters reach their stat caps anyways.
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