Insight - Haywyre | Full Layout | [GD]
Автор: ProxLayouts
Загружено: 2025-04-16
Просмотров: 97
This layout was created 3 years ago in 2.1 version. First time I encountered this song was in robeats, still one of my favourite levels in that game. Its more of spam gameplay this time.
Details:
As u can see in the beginning the layout is still not fully structured.
10-28% is going to be reworked, because of lack of sync and weird spider and ball gameplay. The portals are going to stay, but the gameplay's to be changed.
28-37% is gonna be just tight ship gameplay with a spike tunnel
37-44% is going to be buffed, especially the normal wave spam, its kind of too easy. The 46% is random, you can endup on top or on the bottom, but no big changes
46-55% just a normal spam gameplay to sync the music, nothing much to say here
56-67% might be the hardest part of the level, the mini wave spam and the spider spam. From 63-67% i decided to experiment with this kind of spam gameplay, where u have to time the first jump, to hit both trigger orbs and another orb. This is way harder with the portals, because u have to time it correctly and its pretty difficult.
With introduction of a random trigger in 2.2, i want to make a 71% random difficulty jump, where the hardest would be the 2 spikes (like in showcase). You can say that 67-78% is a break from spam, so you could rest.
85-88% orb spam is probably going to be reworked too, there's just too many orbs.
89-100% is another wave spam inspired by Black Blizzard's ending, but faster and tighter(?). Because of that portals I was wondering if the 89-100 is harder than 56-67, but still idk
About deco i was thinking about modern like style, but with glow etc.
This level might be finished fully, but i need inspiration and idea how to reworked previously mentioned parts
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