Ep.2 | Outputs | Building a Barbed Wire Game Asset in Substance Designer and Blender
Автор: Get Learnt w/ Chunck
Загружено: 2021-06-14
Просмотров: 1883
In this second episode, let's take our Height map information we've created in Substance Designer and use that to generate the various output channels required to compose a solid looking material.
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Check out how to create the exact same template I use here:
• Saving Templates in Substance Designer (An...
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0:00 Intro
0:49 Opacity
3:20 Normal and Roughness
7:45 Rust
11:14 Dirt
14:16 Exporting
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