Why I Switched From Construct 3 To GDevelop
Автор: Let's Talk Game Design
Загружено: 2026-01-03
Просмотров: 5790
Explaining why I switched from Construct 3 to GDevelop. This isn’t an attack on Construct, just a breakdown of what I find works better for me as a solo indie developer.
After years of working with no-code engines like Construct 3, Multimedia Fusion 2, and even Klik ’n Play, I’ve settled on GDevelop for my future projects. In this video, I go through the specific reasons behind that choice, based on real projects and my day-to-day development workflow.
If you’ve used either engine, I’d be interested to hear what works best for you and how you approach your projects.
LINKTREE: https://linktr.ee/ZedLTGD
GET reIterate() ON STEAM: https://store.steampowered.com/app/15...
WISHLIST HANGRY BEAR ON STEAM: https://store.steampowered.com/app/26...
MY SOCIAL MEDIA MANAGER AND WONDERFUL PARTNER: / @wynterborne
#nintendo #link #zelda #retrogaming #gamedesign
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