Manon Combo Collection - Version 2
Автор: monotone
Загружено: Mar 30, 2025
Просмотров: 97 views
I Love Manon
Entry to collect each damage per medal level (Japanese):
https://mntone.hateblo.jp/entry/sf6_m...
[Mark]
“Counter Hit - Rush MP / crouch MP" is the same state of rush MP counter hit.
[Chapters]
0:00 Start with MP
0:02 Start with MP - No Gauge
0:06 Start with MP - No Gauge (Corner)
0:09 Start with MP - Drive Rush
0:15 Start with MP - Optimal SA3
0:31 Start with MP - Optimal SA3 (Hard)
0:48 Start with MP - Optimal SA3 against crouching opponents
1:06 Start with Révérence
1:09 Start with Révérence - No Gauge
1:13 Start with Révérence - Use Gauge
1:20 Start with Révérence - Optimal SA3
1:38 Start with Révérence - Optimal SA3 against crouching opponents
1:56 Start with Révérence - Wall SA2
2:06 Side Switch
2:08 Side Switch - Distance Priority
2:12 Side Switch - Damage Priority
2:18 Side Switch - Use SA1
2:24 Drive Impact (Wall Splat)
2:28 Drive Impact (Wall Splat) - No Gauge
2:34 Drive Impact (Wall Splat) - Use Gauge
2:42 Drive Impact (Wall Splat) - Optimal SA2
2:52 Drive Impact (Wall Splat) - Optimal SA3
3:08 Drive Impact (Dizzy/Stun)
3:12 Drive Impact (Dizzy/Stun) - No Gauge
3:19 Drive Impact (Dizzy/Stun) - Medal Level 3 or below
3:27 Drive Impact (Dizzy/Stun) - Medal Level 4 or higher
3:34 Drive Impact (Dizzy/Stun) - Optimal SA3
3:53 Anti-air
3:55 Anti-air - No Gauge: Easy
3:58 Anti-air - No Gauge: Command
4:01 Anti-air - No Gauge: Air-to-air
4:05 Anti-air - No Gauge: Hard
4:10 Anti-air - Use Gauge
4:15 Anti-air - Optimal SA3
4:30 Counter Hit
4:33 Counter Hit - Start with MP CH
4:37 Counter Hit - Start with H Dégagé CH
4:41 Counter Hit (Rush MP/c.MP)
4:46 Counter Hit (Rush MP/c.MP) - No Gauge
4:52 Counter Hit (Rush MP/c.MP) - Use Gauge
4:59 Counter Hit (Rush MP/c.MP) - Optimal SA3
5:17 Counter Hit (Rush MP/c.MP) - Optimal SA3 against crouching opponents
5:35 Punish Counter (HK)
5:39 Punish Counter (HK) - No Gauge
5:43 Punish Counter (HK) - No Gauge (Corner)
5:47 Punish Counter (HK) - No Gauge (Hard)
5:52 Punish Counter (HK) - Use Gauge
6:00 Punish Counter (HK) - Use Gauge (Hard)
6:07 Punish Counter (HK) - Optimal SA3
6:21 Punish Counter (Grand Fouetté)
6:27 Punish Counter (Grand Fouetté) - Except for Punish Counter
6:30 Punish Counter (Grand Fouetté) - 0.5 Gauges (Close Range)
6:38 Punish Counter (Grand Fouetté) - 0.5 Gauges (Long Range)
6:45 Punish Counter (Grand Fouetté) - 1.5 Gauges
6:54 Punish Counter (Grand Fouetté) - Optimal SA2
7:06 Punish Counter (Grand Fouetté) - Optimal SA3
#SF6 #STREETFIGHTER6 #Manon
#STREETFIGHTER #SF6Manon #SF6_Manon #Combo #FightingGame #FightingGames

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