Every Tribe Will Change – Polytopia Beta Update FULL Breakdown
Автор: PolyChampions
Загружено: 2025-07-13
Просмотров: 14262
🚨 MASSIVE BETA CHANGES in Polytopia! Cymanti Rework, Polaris Nerfs, Ai-Mo Buffs & More! 🔥
The biggest Polytopia beta update in over a year is here—and it changes so much. From the long-awaited Cymanti rework, to big buffs for Ai-Mo, nerfs for Elyrion and Polaris, and an overhaul of markets, embassies, temples, and tech trees, this update could reshape competitive strategy for good.
In this video, we break down:
All universal game changes (markets, forges, temples, tech trees)
Tribe-specific balance changes (Ai-Mo, Luxidoor, Elyrion, Polaris, Cymanti & more)
Strategic impacts and pro insights for each tribe
How to join the official beta and try it for yourself on Steam
How to share your feedback with the developers
Polytopia Beta Official link on Steam: https://store.steampowered.com/news/a...
STEAM: Open Beta Access Code: polytopiabalance
Watch our LiveStream showcasing the beta changes https://youtube.com/live/Lxl0PTF_goc
📌 JOIN OUR DISCORD: / discord
Change log
Cymanti Changes:
Boomchi unit in sailing. Costs 5 stars. Explodes, poisons, and creates algae
Living island unit in navigation. Has the Stomp, Algae, Static, and Stiff traits.
Algae is now a tile feature, not an improvement, so buildings like Mycelium can be built on them. They spawn with a free fruit on them, and no longer slow down naval units
Fungi now start at level 0 and will decrease in level whenever they're stepped on by an enemy unit
Cymanti Explorers can now move on the water, just like other tribes
Units with Explode can attack and then explode, giving them more punch!
Hexapod attack has been reduced from 3 to 2.5
The Clathrus is now a land building more analogous to the Market, growing from adjacent Fungi instead of Algae. It now Poisons units that step on it, but no longer makes trade connections
Poison now slows units
Boomchi and Raychi have been given the trait "Crawl", allowing them some ability to slowly work their way on land.
Polaris Changes:
Glide now gives +1 Movement, not double movement
Skate has been adjusted so Battle Sleds now have 3 movement, not 4
Ice Fortresses now have Escape and Static traits
Ice Archers now have 1 Attack
Attacking a frozen unit will unfreeze that unit
Other Tribe-specific changes:
Ai-Mo now starts with Philosophy and a Mind Bender instead of Meditation
Xin-xi now starts with 7 stars instead of 5
Hoodrick now starts with 7 stars instead of 5
Oumaji now starts with 6 stars instead of 5
Quetzali now starts with 7 stars instead of 5
Yădakk now starts with 7 stars instead of 5
Luxidoor now starts with 7 stars instead of 5
Luxidoor always begins with 3 fruit in their capital
Polytaurs now cost 3 stars instead of 2
General Changes:
You can now research "backwards" from a T3 technology, so Vengir can get Mining and Ai-Mo can get Meditation without needing Climbing first
Forges now grow 2 levels (one pop per level) per Mine instead of giving 2 pop per Mine (and one level). This is so that they synergize better with Markets. Forges are now buildable on Forests and Mountains, as well
Temples give 100 Score per level of growth instead of 50 Score
The cost to use Burn Forest reduced from 5 to 3 stars
The cost of new embassies increases based on the number of embassies you have.
The maximum level for Markets is now 6 down from 8
Chapters:
0:00 Start
0:41 Game-wide changes
3:16 Tribe specific changes
4:21 Starting stars
5:17 Impacts on tribes
6:21 Polaris changes
7:58 Cymanti changes
12:01 Impact on Cymanti
12:55 How to join beta
13:59 Thanks
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