OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps
Автор: tokyospliff
Загружено: 1 мар. 2024 г.
Просмотров: 46 921 просмотр
Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned bounding boxes moved within its sphere of influence that frame.
There will be stream tonight at 10PM ADST. I'm gonna try implement ragdolls for hit detection, and if all goes well there then will be another stream tomorrow night for a splitscreen multiplayer death match test with an OG bro who is visiting the country for a few days.
Source code: https://github.com/livinamuk/Hell2024
Stay true, stay sane. Never quit, never waver.
🌹

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