Murder, Murder, Murder | STALKER GAMMA Black Road Ironman Ep.4
Автор: Cheeki Breeki
Загружено: 2025-11-28
Просмотров: 11361
This is Episode 4 of our STALKER. Gamma - Black Road adventures! Make sure to start from Episode 1 first to understand what's happening:
• This is BY FAR the Most Intense Way to Pla...
Today, well, today is a rampage. We can't do missions, we can't trade, so the only thing left to do is killing as many NPCs as we can and get their loot and stash coordinates. Which is a risky but fun way to survive! And then start building a base if hopefully we get the basic tools soon.
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Mods I'm using (all available on the GAMMA Discord):
Black Road Revisited (Obviously, Unlocks the new gamemode) - v4d at time of recording
PDA Hacking (To have a chance to unlock encrypted PDAs, because no technicians)
Burn's Early Crafting Multitool (Extra early crafting recipes)
Ammo crafting expanded (Extra Ammo crafting recipes)
Universal kits repair weapon parts
The Anomalous Stash
Artefact Spawner Rework
Artefact Container Rework
And all the usual graphical stuff (Atmospherics, CCon grass, Rotten life, Terrain texture redone), audio expansion etc..
My own mod to increase the limit of mutant pelts you can wear to 2 (but they have to be different). I always found the limit to only one from base GAMMA too restrictive. Does not change how the other attachments / artifacts work, I'm fine with these.
Some people requested it so you can get it here:
https://drive.google.com/file/d/1wpjn...
(I'm not a modder, this is spaghetti code, I will not provide any support whatsoever if it conflicts with something else, but I've been using it in this playthrough with no issue - install it in MO2 at the bottom of your mod list, that's it - you can manually edit the file if you want to increase the number of pelts you can wear, I left a comment in the code where to do it)
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