Back at the Dice Table & Jupiter’s Life Is on the Line – Strange Antiquities Part 5 (Days 9–10)
Автор: GreenEggs&Sami
Загружено: 2025-11-15
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We’re hopping back into the world of Strange Antiquities, where we play as an apprentice managing an eerie oddities shop in the plagued town of Undermere. Each day brings cryptic clues, moral decisions, unsettling consequences, and strange magical items that may just hold the key to saving—or dooming—everything.
In Part 5 (Days 9–10), we’ve met another token we can’t solve, and that means only one thing: back to the dice game. Honestly? It still slaps. It’s like an oddities side show crossed with a cursed underground gambling ring.
But that’s not even the worst of it—we find out what happens when we don’t give Bonnie the Corvan’s Might… and now we have to rescue Jupiter. Our cat. Our sweet, perfect, undeserving-of-this cat.
Forget the plague. Forget the town. This has officially become a Save Jupiter mission.
💬 Call to Comment:
Are you emotionally prepared to save a cat from an eldritch plague dimension? Because I wasn’t. What do you think happens if we fail the dice game next time?
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