niagara: Tracing rays
Автор: Arseny Kapoulkine
Загружено: 2024-11-10
Просмотров: 1788
In this stream we will implement basic ray tracing support with acceleration structure build and ray queries for direct sharp shadows.
Timestamps by @cacheman:
00:00:00 Intro and recap
00:05:44 Sidenote: Alpha-testing and discard performance
00:24:29 Raytracing overview
00:40:10 Chat 1
00:47:27 Sidequest: Fixing stuff
00:56:15 Vulkan Raytracing enablement
01:05:25 Building BLAS
01:46:40 .. BLAS size reveal
01:53:40 .. BLAS buffers
02:12:06 .. BLAS building
02:17:58 Chat 2
02:22:50 Building TLAS
02:50:34 .. Generating transform matrix
02:53:25 .. TLAS building
02:59:16 Chat 3
03:01:54 Start work on shaders
03:18:35 .. Ray Query
03:26:24 First Rays achieved
03:33:29 Not fixing SPIR-V hack
03:41:10 Fixing sun direction
03:45:44 Niagara vs Blender
03:55:30 Performance / Profiling
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