Популярное

Музыка Кино и Анимация Автомобили Животные Спорт Путешествия Игры Юмор

Интересные видео

2025 Сериалы Трейлеры Новости Как сделать Видеоуроки Diy своими руками

Топ запросов

смотреть а4 schoolboy runaway турецкий сериал смотреть мультфильмы эдисон
dTub
Скачать

GCAP 2017: Decima Visibility in Horizon Zero Dawn

Автор: GCAP

Загружено: 2017-12-03

Просмотров: 6814

Описание:

Visibility queries, i.e. quickly finding the smallest possible set of geometry required to render a given scene, are a feature of almost all game engines. They are almost always on the critical path for performance since they need simulation to be complete, and prevent rendering from starting until the results of the query are available. This makes efficient visibility data and code very important to overall game performance.

In this experience-based talk, Will Vale from Second Intention/Guerilla Tech Team goes into real problems faced and solutions his team came up with for rendering the world of Horizon Zero Dawn. Will describes the issues they faced in moving from the relatively constrained environments of the Killzone series to the open-world vista of Horizon, and how they affected their visibility system in particular.

Will talks about where the team came from, the goals for visibility in the new world, and the system built to fulfill these goals. He geos into the visibility data in detail and talks about how to take advantage of the PS4's asynchronous compute capabilities to query the millions of objects and quickly produce results for the renderer to consume.

Will sums up by talking about lessons learned in shipping the game on the current visibility system, and where they're planning to take it next.

Concepts are explained briefly throughout the talk, but a basic familiarity with GPU compute will be helpful to get the most out of this talk.

Game Connect Asia Pacific 2017: The Ripple Effect

Game Connect Asia Pacific is Australia's premiere game development conference, a part of Melbourne International Games Week. Situated in Melbourne, Australia in the October-November period, GCAP is world-renowned for its talks, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers' Association of Australia.

www.gcap.com.au
www.gdaa.com.au

GCAP 2017: Decima Visibility in Horizon Zero Dawn

Поделиться в:

Доступные форматы для скачивания:

Скачать видео mp4

  • Информация по загрузке:

Скачать аудио mp3

Похожие видео

Между технологией и искусством: растительность Horizon Zero Dawn

Между технологией и искусством: растительность Horizon Zero Dawn

Rendering Tiny Glades With Entirely Too Much Ray Marching

Rendering Tiny Glades With Entirely Too Much Ray Marching

Создание конвейера инструментов для Horizon: Zero Dawn

Создание конвейера инструментов для Horizon: Zero Dawn

Джон Гонзалес о написании Horizon Zero Dawn - Расширенное интервью

Джон Гонзалес о написании Horizon Zero Dawn - Расширенное интервью

Why you should never use deferred shading

Why you should never use deferred shading

GCAP 2017: Developing and testing Safety Beach - a game for Surf Life Saving WA

GCAP 2017: Developing and testing Safety Beach - a game for Surf Life Saving WA

Чем ОПАСЕН МАХ? Разбор приложения специалистом по кибер безопасности

Чем ОПАСЕН МАХ? Разбор приложения специалистом по кибер безопасности

GPU-Based Run-Time Procedural Placement in Horizon: Zero Dawn

GPU-Based Run-Time Procedural Placement in Horizon: Zero Dawn

Global Illumination Based on Surfels

Global Illumination Based on Surfels

How do Video Game Graphics Work?

How do Video Game Graphics Work?

A Deep Dive into Nanite Virtualized Geometry

A Deep Dive into Nanite Virtualized Geometry

Building Non-Linear Narratives in Horizon: Zero Dawn

Building Non-Linear Narratives in Horizon: Zero Dawn

Кризис начался: 2026 будет хуже // Комолов & Абдулов. Числа года

Кризис начался: 2026 будет хуже // Комолов & Абдулов. Числа года

Paul van Grinsven: Player Traversal Mechanics in the Vast World of 'Horizon Zero Dawn'

Paul van Grinsven: Player Traversal Mechanics in the Vast World of 'Horizon Zero Dawn'

НОВЫЙ ДВОРЕЦ ПУТИНА. Показываем, что там внутри

НОВЫЙ ДВОРЕЦ ПУТИНА. Показываем, что там внутри

Принц Персии: разбираем код гениальной игры, вытирая слезы счастья

Принц Персии: разбираем код гениальной игры, вытирая слезы счастья

The Character Art of Horizon Zero Dawn with Guerrilla Games

The Character Art of Horizon Zero Dawn with Guerrilla Games

Adaptive Virtual Texture Rendering in Far Cry 4

Adaptive Virtual Texture Rendering in Far Cry 4

DD2018: Sebastian Aaltonen - GPU based clay simulation and ray tracing tech in Claybook

DD2018: Sebastian Aaltonen - GPU based clay simulation and ray tracing tech in Claybook

Теренс Тао о том, как Григорий Перельман решил гипотезу Пуанкаре | Лекс Фридман

Теренс Тао о том, как Григорий Перельман решил гипотезу Пуанкаре | Лекс Фридман

© 2025 dtub. Все права защищены.



  • Контакты
  • О нас
  • Политика конфиденциальности



Контакты для правообладателей: [email protected]