MoI 3D advanced Tutorial, Hyper Car Modeling - Part 01(Step01-09)
Автор: Kuechmeister Swagger
Загружено: 2020-09-17
Просмотров: 12946
MoI 3D advanced Tutorial, Hyper Car Modeling - Part 01
0:00 Step 1 - Draw the SPleline
1:06 Step 2 - Make Surface - Patch with NetWork and Loft
3:00 Step 3 - Trim some Patches
3:20 Step 4 - Retopologize the Patches
3:22 a) I use the "Multi Iso" script to create Iso Curve faster
3:41 b) I use the "Reconstruct Curve" script to create Polyline out of the so Curves
3:40 c) I use Loft setUp Straight to create Polygon Patches
3:50 d) I snap Isocurves manually
3:55 sometimes I check flow the "SUbD" script
4:20 e) i use "SSPlit" script to create some harder edges
4:40 Step 5 - Last Mesh Check
4:55 Step 6 - the CleanUp Trick
5:00 moi 3.0 Export OBJ - Quads Angle Max Low...
5:11 ...Moi Beta 4.0 Import OBJ with the new Importer
5:15 Tadaaa!
5:20 Copy / Past back to Moi 3.0
5:45 Step 7 - Start to Trimming and Tweaking
6:15 Step 8 - Make some fillets
6:20 a) I use "the "Reconstruct Curve" script to create 200 Control Points Rebuild
6:40 b) i use the "Pipe 2" script to create a trim Pipe
7:20 Step 9 - Struggling and Tweaking with Network, Blend and Fillets
More Moi 3D Stuff
/ christianschweger
https://www.artstation.com/cinekopp4d
http://moi3d.com/forum/
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