Building Custom Unity Post-Processing Effects
Автор: Dr. Scott
Загружено: 2025-12-01
Просмотров: 30
Tutorial showing how to build custom post-processing effects for the Unity built-in render pipeline, covering the following topics:
00:00 - Creating a Custom Unity Post-Processing Effect
09:00 - Drunk Color Pulse Shader
1) Creating fragment shaders
2) Adjusting individual pixels
3) Passing effect parameters to the shader
4) Dealing with time-based shader effects
5) Referencing previous render passes in the fragment shader
Source Code:
https://github.com/MetaAnomie/GameRes...
Toilet Run:
https://store.steampowered.com/app/62...
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