Automatic Sneak Attack & Turn-Based Effects Review | Fantasy Grounds Unity Extensions
Автор: The Virtual DM
Загружено: 2024-02-16
Просмотров: 170
In this Fantasy Grounds Unity extension review, I will be looking at the Fantasy Grounds Automatic Sneak Attack and Turn-Based Effects extensions from Kent McCullough and Rob Twohy. These two extensions working together do a fantastic job of automating your rogue's sneak attack. Check it out!
Welcome to The Virtual DM, and thanks for watching. If you are a DM looking to get better at running D&D 5e on the Fantasy Grounds Unity virtual tabletop (VTT), you have come to the right place.
If you have any questions about this video, please leave a comment or contact me using the information available at the end of this page. I would love to hear from you.
TIMELINE
00:00 Introduction
01:53 How to add Automatic Sneak Attack directly to the combat tracker in Fantasy Grounds Unity
02:48 How to add Automatic Sneak Attack to your character sheet in Fantasy Grounds Unity
04:40 Reminder of the conditions that must be met to activate a rogue's sneak attack in D&D 5e
05:24 Seeing the Automatic Sneak Attack extension in use in Fantasy Grounds Unity
09:08 Closing
SHOW NOTES
• Link to the Fantasy Grounds Automatic Sneak Attack extension on the DMs Guild - https://www.dmsguild.com/product/3126... (affiliate link)
• Link to the Fantasy Grounds Turn Based Effects extension on the DMs Guild - https://www.dmsguild.com/product/3126... (affiliate link)
• Link to the Fantasy Grounds Complete Sneak Package containing the Fantasy Grounds Automatic Sneak Attack and the Fantasy Grounds Turn Based Effects extensions on the DMs Guild - https://www.dmsguild.com/product/3126... (affiliate link)
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