Barrier 1979 Cinamatronics artworks and videos
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Загружено: 2025-11-10
Просмотров: 16
some of the artworks needed and videos to bring it into a Coinops build
00:00
marquee / logo
videoCAB place holder
video Deluxe holder
00:04 attract
00:26 full screen
00:53 videoCAB
01:18 video Deluxe
Cab by DiegoG
"Mame History"
Barrier (c) 1979 Vectorbeam.
The basic idea behind Barrier is that you have to move your little marker to the end of a grid, while avoiding the other markers. Actually that is the only idea. The game is played on a 3x9 grid that is displayed at angle to make it appear to be in 3-D. You move your little triangle around on the grid, while attempting to avoid the little diamonds that are also moving around on the grid. Reaching the end of the grid teleports you back to the front of the grid.
TECHNICAL -
Barrier ran on the Cinematronics hardware platform, which also ran such games as "Warrior", "Speed Freak", and "Star Hawk". It used a huge X-Y monitor that was almost entirely covered with a monitor bezel that only allowed the small triangular playfield to show through. Around 70 percent of the monitor's total area was hidden from the player. The monitor was too large for the cabinet, it actually poked out through a notch in the back door. The control panel featured a Start button and four directional buttons, even though this title would have been better with a 4-Way joystick. The sideart shows a picture of a blue wizard who has the playfield of the game as his body, and the same wizard is repeated on the monitor bezel that blocks out most of the screen. This game had a metal marquee that did not light up. The marquee graphics were also repeated directly below the control panel, just in case you didn't see them on top of the machine.
Cabinet dimensions : 69'' (175cm) high x 25'' (64cm) wide x 26,5'' (67cm) deep.
Main CPU : CCPU (5 Mhz)
Screen orientation : Vertical
Players : 2
Buttons : 4
Up, Left, Down, Right
TRIVIA -
Released in August 1979.
The 2nd programmer hired by Tim Skelly, Rob Patton, was only 17 when he joined Cinematronics. This game is very reminiscent of the old Mattel hand-held football games from the late 70's. The gameplay is not as deep, though :o). Vectorbeam didn't have a game to ship after "Speed Freak" and needed a product to sell so Cinematronics sold them "Barrier" and in the words of Tim Skelly, 'laughed our asses off about it'.
STAFF -
Designed & programmed by : Rob Patton
Save state supported.
GAME: barrier
Barrier (Cinematronics (Vectorbeam license) 1979)
CPU:
Cinematronics CPU 4.980750 MHz
SOUND:
Speaker
Barrier Sound Board
Netlist Sound Device
1 Channel
VIDEO:
Vector
ROM REGION:
barrier.t7 000002048 maincpu
barrier.p7 000002048 maincpu
prom.f14 000000256 proms
prom.e14 000000032 proms
prom.d14 000000032 proms
prom.c14 000000032 proms
prom.j14 000000032 proms
prom.e8 000000032 proms
PARENT:
Barrier
#mame #coinops #barrier
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