How to Prepare and Optimize 3D Models for Game Engines in Blender
Автор: Flex Unit
Загружено: 2025-02-14
Просмотров: 34
In this video, I demonstrate how to prepare and optimize 3D models for export as game assets using Blender. You'll learn how to clean up topology, apply modifiers correctly, reduce unnecessary geometry, and ensure proper shading.
If you're looking to create game-ready assets for engines like Unity or Unreal, this workflow will help you maintain performance while keeping your models looking great.
Chapters:
00:00 - Bow
01:25 - Bowstring
02:02 - Arrow
02:22 - Scythe
You can get the models from this video here:
Unity Asset Store - https://u3d.as/3uVg
itch.io - https://flexunit.itch.io/medieval-fan...
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