Arctic Knight Spam is OP on Dark Dungeons Chimps | BTD6 Black Border Guide (v51.2)
Автор: OneEyedDeacon
Загружено: 2025-11-02
Просмотров: 619
Arctic Knight spam is OP, and super brittle is nice for 99.
Full unedited run: • [BTD6] Dark Dungeons - Chimps v51.2 Unedit...
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Text Guide:
Round 6 - 000 dart1 on left + 000 dart2 in middle (bottom left as possible) + 000 dart3 on right
Round 7 - right trap
Round 8 - 000 dart4 on right + 010 dart1, dart3 on strong
Round 9 - 000 dart5 in middle
Round 10 - 000 dart6 on left on strong during round (corner of bend on top)
Round 13 - Sauda on top right
Round 14 - 020 dart2
Round 15 - both traps for pinks
Round 16 - 030 dart2
Round 18 - 000 sniper1 on strong on top left
Round 21 - left trap
Round 22 - 000 spike1 on top left
Round 23 - 100 sniper1
Round 25 - 000 sniper2 on strong on top right, Sauda on close, leaping sword purples
Round 26 - 100 sniper2, Sauda on first
Round 28 - 000 alch1 on strong in middle (top right as possible)
Round 30 - 000 spike2 in middle
Round 33 - 000 spike3 top right
Round 34 - 030 dart1
Round 35 - 102 tack1
Round 36 - 203 tack1, both traps at start
Round 37 - 200 alch1
Round 39 - 204 tack1, both traps for rainbows
Round 40 - 302 dart5, leaping sword after MOAB breaks open
Round 42 - 002 village1 on top left + 300 dart7 on top left + 010 sniper1
Round 43 - 302 dart7, sauda on close, both traps + leaping sword for ceramics
Round 44 - 302 dart3 (top right), sauda on first
Round 45 - 402 dart7 (top left), leaping sword last fortified lead in the middle lane
Round 46 - 402 dart4 (top right)
Round 47 - 102 village1 + 002 spike1, target spikes to intersection
Round 48 - 202 village1
Round 49 - 002 village2 in middle
Round 50 - 402 dart5 (middle) + 202 village2 (middle) + 202 spike1
Round 51 - 302 spike1
Round 52 - 320 alch1
Round 55 - 301 alch2 for spike1
Round 56 - 202 village3 on top right
Round 59 - 032 wizard1 under Sauda
Round 60 - 302 village2 (middle)
Round 61 - 302 village3 (top right)
Round 63 - targe spikes next to sniper1, both traps for first rush, sword charge third rush
Round 64 - 410 ice2 in middle
Round 66 - 013 glue1 on top right on strong above Sauda
Round 68 - 013 glue2 in middle on strong
Round 75 - 402 spike1, sword charge? leaping sword?
Round 76 - sword charge? both traps if not available
Round 78 - sword charge twice
Round 79 - 041 mermonkey1
Round 80 - mermonkey ability
Round 82 - 041 mermonkey2 on top right, both abilities for fBFBs
Round 83 - 024 glue1 (top right)
Round 84 - 024 glue2 (middle)
Round 85 - 031 engineer1 on top right, both mermonkey abilities
Round 86 - 320 spike2 + 301 alch3 for spike2
Round 87 - both mermonkey abilities
Round 88 - both mermonkey abilities off cooldown for ZOMGs
Round 92 - both mermonkey abilities for ZOMGs
Round 94 - both mermonkey abilities for ZOMGs
Round 95 - 520 ice1 during round
Round 96 - both mermonkey abilities for ZOMGs
Round 97 - 041 mermonkey3 on top right, mermonkey ability off cooldown
Round 98 - 2x mermonkey ability
Round 99 - 041 mermonkey4 in middle
Round 100 - all mermonkey abilities
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