Let's Build a Monster Battler, Part 11: Items and Flow Refactor (Godot 4)
Автор: hoveringskull
Загружено: 2026-01-14
Просмотров: 50
This is a series in which we're going to build a Pokemon-inspired turn-based monster RPG battle system, with a special interest in code architecture that can flexibly handle large volumes of unique content.
Start the series here: • Let's Build a Monster Battler, Part 1: Mak...
Part 11:
Intro: 0:00
Making items: 1:24
Refactoring combat flow to work with items and monster swapping: 18:44
#godot #gdscript #gamedev #pokemon #indiedev #tutorial #softwarearchitecture
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