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I turned my Open World Game into a Roguelike MMO! | Indie Game Devlog #2

Автор: Kezzo

Загружено: 2025-10-12

Просмотров: 2057

Описание:

Join me on my indie game development journey as I continue building my 2D pixel-art online RPG! In this second devlog, I dive into some big changes to the game’s core design.

The open world has been replaced with a more streamlined, randomly generated level system that makes each run feel fresh and unpredictable.
I’ve also added a “push your luck” mechanic, where you’ll decide after every stage whether to keep venturing deeper for better loot or head back safely before losing it all.
As you level up, a new skill drafting system lets you choose one of three random abilities, making each playthrough unique and strategic.

On top of that, I showcase other smaller changes:
🎨 Improved environment art and a custom mouse cursor
🎵 A new music track
🧪 Usable items, quest rewards and a tutorial island for new players

If you love pixel-art games, roguelike mechanics, or multiplayer RPGs, hit subscribe and follow along as I keep creating this ambitious online world! 🌍

#devlog #godot #gamedev #indiegame #pixelart #mmorpg

👋 FOLLOW ME ON:
Bluesky: https://bsky.app/profile/kezzo.bsky.s...
Instagram:   / kezzo.dev  
Mastodon: https://mastodon.gamedev.place/@Kezzo

All music and sound in the video was made by me!

00:00 Introduction
00:47 Updated Environment Art
01:41 Decision to not have Open World
04:07 Level Checkpoints
04:50 Skill Drafting
05:52 New Music and Other Changes
06:55 Closing Words

I turned my Open World Game into a Roguelike MMO! | Indie Game Devlog #2

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